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I'd appreciate any thoughts on mechanics for finding a mentor. But at each tier, I would like for them to have to seek out better training opportunities. But it still uses the DMG costs as the base.įinding a trainer/mentor will be important. In particular, it provides a mechanism where the player makes a number of skill checks, adds the results and consults a table where low score increase the cost and time of training and high rolls decrease it. I'm also thinking of using some ideas from the Master and Apprentice rules in EN5ider #023. I plan on using the Training Complications rules from XGE with the Training to Get Levels. But I want to significantly increase the cost to train for the higher levels. How much would you suggest increasing the cost? I'm thinking of keeping 2-4th as is (20 GB per level). Has anyone else created Training to Gain Levels Rules? Would you share?
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I don't want to make it to difficult but it should be a consideration. There will be all manner of ways to sap the parties wealth and I want them to be thinking about and even worried about how they will afford to level up. The cost to level up even at Tier 4 levels is under 100 GP. To find teachers/academies/gyms with the skills and resources to train at that level and to even interest what must be prestigious and rare instructors would seem to require far more money than the table indicates. I'm fine with the training time and level break down but the costs seem too cheap, especially for higher tiers.
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I'm starting with the Training to Get Levels table in the DMG Chapter 6. I plan on using rules for training for leveling. Extracting gold and resource management, along with ample use of downtime rules will be a big part of this campaign. It will be more of an old school mega-dungeon crawl that uses GP for XP + milestones. I'm starting to prepare my next campaign as my current one will wrap up by the end of the year.